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MSPM0 Smart Robot Car📖
1.Quick Start Guide
  • 1. Assembly Videos
  • 2. Quick Start Videos
  • 3. Battery charging
  • 4. Notes
2.Introduction to the MSPM0 Car
  • 1.About MSPM0
  • 2.Development board interface description
3.Development environment setup and usage
  • 1.CCS Theia development
  • 2.MDK Arm development
  • 3.Uniflash burning
  • 4.External crystal oscillator configuration
  • 5.Project Migration
4.MSPM0 basic course
  • 1. LED light control (GPIO)
  • 2. Buzzer Control (GPIO)
  • 3. Button Control (EXTI)
  • 4. Serial Port (UART)
  • 5. Voltage Detection (ADC)
  • 6. Temperature Detection (ADC)
  • 7. Independent Watchdog (WWDG)
  • 8. Window Watchdog (WWDG)
  • 9. Timer (TIM)
  • 10. Breathing LED (PWM)
  • 11. I2C Communication (I2C)
  • 12. External Flash (SPI)
  • 13. Internal Flash (Flash)
  • 14. DMA
  • 15. FreeRTOS
5.Sensor basic course
  • 1.Servo control
  • 2.Ultrasonic servo PTZ basic use
  • 3.Motor PID control
  • 4.OLED display photosensitive value
  • 5.Infrared avoid sensor
  • 6.1 Infrared line tracking sensor-8 channel infrared tracking sensor module
  • 6.2 Infrared line tracking sensor-4 channel infrared tracking sensor module
  • 7.Infrared remote control
  • 8.Ultrasonic ranging
  • 9.RGB light drive
  • 10.MPU6050 raw data acquisition
  • 11.MPU6050 data fusion
  • 12.K210 vision recognition module
  • 13.K230 vision recognition module
6.Smart car course
  • 1.1 Car line tracking-8 channel infrared tracking sensor module
  • 1.2 Car line tracking-4 channel infrared tracking sensor module
  • 2.1 Drawing a circle-8 channel infrared tracking sensor module
  • 2.2 Drawing a circle-4 channel infrared tracking sensor module
  • 3.Ultrasonic following
  • 4.Ultrasonic avoid
  • 5.Ultrasonic avoid(Servo PTZ)
  • 6.Infrared sensor avoid
  • 7.Light following
  • 8.Gyroscope calibration straight-line walk
  • 9.Infrared remote control
  • 10.Autonomous driving car
7.Vision application course
  • 1.K210 autonomous driving
  • 2.K210 color tracking
  • 3.K210 handwritten digit action
  • 4.K210 color response
  • 5.K210 road sign indication action
  • 6.K210 following machine code
  • 7.K210 QR code command
  • 8.K230 vision line tracking
  • 9.K230 color tracking
  • 10.K230 machine code tracking
  • 11.K230 QR code command
  • 12.K230 autonomous avoid
  • 13.K230 license plate tracking
  • 14.K230 face tracking
  • 15.K230 gaze direction tracking
  • 16.K230 palm tracking
  • 17.K230 target tracking
  • 18.K230 human body tracking
  • 19.K230 OCR character recognition
8.Extended application course (Sold separately)
  • 1.Voice interaction module communication
  • 2.Voice interaction control
  • 3.K230 road sign indication action(Voice)
  • 4.K230 color response(Voice)
  • 5.K230 gesture control(Voice)
  • 6.K230 rock-paper-scissors(Voice)
  • 7.8-channel grayscale color line tracking
  • 8.Bluetooth remote control
  • 9.K210 Scenario-based autonomous driving
  • 10.K230 Scenario-based autonomous driving
Download
  • Code
  • SCH
  • 3D Model File
  • MSPM0 Data Sheet
  • Voice firmware
  • Hardware interface manual
Download ZIP

Welcome to MSPM0 Smart Robot Car repository

6.K230 rock-paper-scissors(Voice)

K230 Rock Paper Scissors (Voice)

K230 Rock Paper Scissors (Voice)I. Software-HardwareII. Brief Principles1. Hardware Schematic Diagram2. Physical Connection Diagram3. Control PrincipleIII. Code AnalysisIV. Voice Module CommandsV. Experimental OperationVI. Experimental Results

In this section, we will learn how to use the K230 to perform static gesture recognition and create a rock paper game with a small car.

I. Software-Hardware

  • KEIL5
  • MSPM0G3507 Robot Development Board

K230 Module: External

AI Voice Interaction Integration Module: External

  • Type-C Data Cable or DAP-Link

Download or simulate the program on the development board.

II. Brief Principles

1. Hardware Schematic Diagram

image-20251029163928900

2. Physical Connection Diagram

Dynamic Gesture Recognition

Motor Wiring (Note: The wiring diagram below is for reference only. Our products come with a dual-head PH2.0 connector.) 6-pin all-black cable with foolproof design, no need to worry about wiring problems.

TT Encoder MotorMSPM0G3507
M -M1-
M +M1+
VCC3V3
Encoder BH1B
Encoder AH1A
GNDGND
TT Encoder MotorMSPM0G3507
GNDGND
Encoder AH2A
Encoder BH2B
VCC3V3
M +M2+
M -M2-

Voice Module Wiring (Note: The wiring diagram below is for reference only. Our products come with a factory-installed dual-ended PH2.0 4-pin all-black cable for the voice module, featuring a foolproof design. No wiring issues are required.)

Intelligent Voice Interaction ModuleMSPM0G3507
RX1TX3
TX1RX3
GNDGND
5V5V

K230 Wiring (Note: The wiring diagram below is for reference only. Our products come with a factory-installed K230 dual-ended PH2.0 4-pin all-black cable, featuring a foolproof design. No wiring issues are required.)

K230MSPM0G3507
RXTX2
TXRX2
GNDGND
5V5V

3. Control Principle

  • System Program Flowchart

flow chart

  • Communication Protocol
Start CharacterLengthSeparatorRoutine NumberSeparatormsgEnd Character
$XX,23,...#

msg: you lose, you win, tie

Voice Module Command Words

Command WordFunction TypeBroadcast StatementBroadcast ModeSend ProtocolReceive Protocol
You wonCommand wordsYou won, you're amazing!MainAA 55 00 57 FBAA 55 00 57 FB
You lostCommand wordsYou lost, defeated opponent!MainAA 55 00 58 FBAA 55 00 58 FB
DrawCommand wordsIt seems like a very evenly matched contest!MainAA 55 00 59 FBAA 55 00 59 FB

III. Code Analysis

Main Function Analysis

Function: Pto_Loop

Function Prototypevoid Pto_Loop(void)
Function DescriptionThe main function for running the program
Input ParametersNone
Output ParametersNone

Partial Function Analysis

  • yb_protocol.c
xxxxxxxxxx
/**
 * @Brief:  Data analysis
 * @Note: 
 * @Parm:    Pass in a received data frame and length
 * @Retval: 
 */
void Pto_Data_Parse(uint8_t *data_buf, uint8_t num)
{
    uint8_t pto_head = data_buf[0];
    uint8_t pto_tail = data_buf[num-1];
    
    // Check head and tail
    if (!(pto_head == PTO_HEAD && pto_tail == PTO_TAIL))
    {
        //DEBUG_PRINT("pto error:pto_head=0x%02x , pto_tail=0x%02x\n", pto_head, pto_tail);
        return;
    }
    
    uint8_t data_index = 1;
    uint8_t field_index[PTO_BUF_LEN_MAX] = {0};
    int i = 0;
    int values[PTO_BUF_LEN_MAX] = {0};
    char msgs[][PTO_BUF_LEN_MAX] = {0};
    
    // Split Field
    for (i = 1; i < num-1; i++)
    {
        if (data_buf[i] == ',')
        {
            data_buf[i] = 0;
            field_index[data_index] = i;
            data_index++;
        }
    }
    
    //  Parsing length and function ID
    for (i = 0; i < 2; i++)
    {
        values[i] = Pto_Char_To_Int((char*)data_buf+field_index[i]+1);
    }
    
    uint8_t pto_len = values[0];
    uint8_t pto_id = values[1];
​
    ParseCommonFields(pto_id,data_buf,pto_len,field_index,data_index,values,msgs);
​
}

The received data conforming to the protocol is parsed to obtain the function ID number and the data information carried within, and the corresponding processing function is executed. This project uses metadata parsing. The core idea is to separate the protocol format description (field position, type, etc.) from the parsing logic. The protocol format is defined through data structures (such as structure arrays), and the parsing function automatically processes the data based on these descriptions.

The protocol can also parse data containing different data types. For details on the implementation, please research further; we will not provide further explanation here. This function is compatible with all K230 communication protocols in our store; you don't need to fully understand it to use it normally.

  • bsp_K230_control.c
xxxxxxxxxx
// Rock, Paper, Scissors
void Rock_Result(const char* msg)
{
    if(strcmp(msg,"lose")==0)
    {
            Write_Data(0x58);
            
//     
    Control_RGB_ALL(Red_RGB);
        delay_ms(1000);
        delay_ms(1000);
        Control_RGB_ALL(OFF);
        delay_ms(100);
            
    }
    else if(strcmp(msg,"win")==0)
    {
                Write_Data(0x57);
        Control_RGB_ALL(Green_RGB);
            
                delay_ms(1000);
            delay_ms(1000);
             Control_RGB_ALL(OFF);
            delay_ms(100);
    }
​
    else {
                    Write_Data(0x5A);
​
        Control_RGB_ALL(Yellow_RGB);
                        delay_ms(1000);
            delay_ms(1000);
             Control_RGB_ALL(OFF);
            delay_ms(100);
​
    }
}
​
​

Rock_Result: After receiving data from K230, press the reset button, wait three seconds, and then start the game. React according to the game situation.

  • bsp_PID_motor.c
xxxxxxxxxx
​
//  PID calculates one channel separately
float PID_Calc_One_Motor(uint8_t motor_id, float now_speed)
{
    if (motor_id >= MAX_MOTOR)
        return 0;
​
        return PID_Location_Calc(&pid_motor[motor_id], now_speed);
        
        
}
​
void Set_PID_Motor(float set_l ,float set_r,float turn_out)
{
        
        
        l_pid_out = PID_Calc_One_Motor(0, set_l);
        r_pid_out = PID_Calc_One_Motor(1, set_r);
​
        PWM_Control_Car(l_pid_out+turn_out , r_pid_out-turn_out );
​
}
​
​
//Position PID calculation method
float PID_Location_Calc(PID_t *pid, float actual_val)
{
    
    /*Calculate the error between the target value and the actual value*/
    pid->err = pid->target_val - actual_val;
​
   
    /*Limited closed-loop dead zone*/
    if ((pid->err >= -40) && (pid->err <= 40))
    {
        pid->err = 0;
        pid->integral = 0;
    }
​
    
    /*Integral separation, removing the integral effect when the deviation is large*/
    if (pid->err > -1500 && pid->err < 1500)
    {
        pid->integral += pid->err; // error accumulation 误差累积
​
        /* Limit the integration range to prevent integration saturation  */
        if (pid->integral > 4000)
            pid->integral = 4000;
        else if (pid->integral < -4000)
            pid->integral = -4000;
    }
​
     /*PID algorithm implementation*/
    pid->output_val = pid->Kp * pid->err +
                      pid->Ki * pid->integral +
                      pid->Kd * (pid->err - pid->err_last);
        
​
     /*Error transmission*/
    pid->err_last = pid->err;
​
    /*Returns the current actual value*/
    return pid->output_val;
}
​

Set_PID_Motor: Sets the target values ​​for both motors and the steering loop output value.

PID_Calc_One_Motor: Calculates the position loop PID value for one channel and returns the calculated value.

PID_Location_Calc: The formula for calculating the position loop PID and the complete position loop structure.

xxxxxxxxxx
# Rock-Paper-Scissors Game Tasks
class FingerGuess:
    def __init__(self, hand_det_kmodel, hand_kp_kmodel, det_input_size, kp_input_size, labels, anchors, confidence_threshold=0.25, nms_threshold=0.3, nms_option=False, strides=[8, 16, 32], guess_mode=3, rgb888p_size=[1280, 720], display_size=[1920, 1080], debug_mode=0):
        # Hand detection model path
        self.hand_det_kmodel = hand_det_kmodel
        # Hand key point model path 
        self.hand_kp_kmodel = hand_kp_kmodel
        # Hand detection model input resolution
        self.det_input_size = det_input_size
        # Hand key point model input resolution
        self.kp_input_size = kp_input_size
        self.labels = labels
        # anchors / Anchor boxes
        self.anchors = anchors
        # Confidence threshold
        self.confidence_threshold = confidence_threshold
        # nms threshold
        self.nms_threshold = nms_threshold
        # nms option
        self.nms_option = nms_option
        # Feature map downsampling factor of input
        self.strides = strides
        # The sensor provides the AI ••with an image resolution that is 16 bytes wide and aligned.
        self.rgb888p_size = [ALIGN_UP(rgb888p_size[0], 16), rgb888p_size[1]]
        # Video output at VO resolution, 16 bytes wide and aligned.
        self.display_size = [ALIGN_UP(display_size[0], 16), display_size[1]]
        # debug_mode
        self.debug_mode = debug_mode
        self.guess_mode = guess_mode
        # Rock-Paper-Scissors texture array
        self.five_image = self.read_file("/sdcard/utils/five.bin")
        self.fist_image = self.read_file("/sdcard/utils/fist.bin")
        self.shear_image = self.read_file("/sdcard/utils/shear.bin")
        self.counts_guess = -1                                                               # Number of rock-paper-scissors games
        self.player_win = 0                                                                  # Player win count
        self.k230_win = 0                                                                    # K230 Win Count
        self.sleep_end = False                                                               # Pause?
        self.set_stop_id = True                                                              # Should we suspend rock-paper-scissors?
        self.LIBRARY = ["fist", "yeah", "five"]                                              # Rock-Paper-Scissors: Three possible outcomes
        self.hand_det = HandDetApp(self.hand_det_kmodel, self.labels, model_input_size=self.det_input_size, anchors=self.anchors, confidence_threshold=self.confidence_threshold, nms_threshold=self.nms_threshold, nms_option=self.nms_option, strides=self.strides, rgb888p_size=self.rgb888p_size, display_size=self.display_size, debug_mode=0)
        self.hand_kp = HandKPClassApp(self.hand_kp_kmodel, model_input_size=self.kp_input_size, rgb888p_size=self.rgb888p_size, display_size=self.display_size)
        self.hand_det.config_preprocess()
​
​
    # run function
    def run(self, input_np):
        # First, perform a palm scan.
        det_boxes = self.hand_det.run(input_np)
        boxes = []
        gesture_res = []
        for det_box in det_boxes:
            # Gesture recognition of the detected hand
            x1, y1, x2, y2 = det_box[2], det_box[3], det_box[4], det_box[5]
            w, h = int(x2 - x1), int(y2 - y1)
            if (h < (0.1 * self.rgb888p_size[1])):
                continue
            if (w < (0.25 * self.rgb888p_size[0]) and ((x1 < (0.03 * self.rgb888p_size[0])) or (x2 > (0.97 * self.rgb888p_size[0])))):
                continue
            if (w < (0.15 * self.rgb888p_size[0]) and ((x1 < (0.01 * self.rgb888p_size[0])) or (x2 > (0.99 * self.rgb888p_size[0])))):
                continue
            self.hand_kp.config_preprocess(det_box)
            results_show, gesture = self.hand_kp.run(input_np)
            boxes.append(det_box)
            gesture_res.append(gesture)
        return boxes, gesture_res
​
​
    # Drawing effect
    def draw_result(self, pl, dets, gesture_res):
        pl.osd_img.clear()
        # The system categorizes hand gestures to determine the user's punch, outputs a punch response from the development board based on different patterns, and displays the corresponding texture on the screen.
​
        if (len(dets) >= 2):
            pl.osd_img.draw_string_advanced(self.display_size[0] // 2 - 50, self.display_size[1] // 2 - 50, 30, " Make sure only one hand on the screen", color=(255, 255, 0, 0))
        elif (self.guess_mode == 0):
            draw_img_np = np.zeros((self.display_size[1], self.display_size[0], 4), dtype=np.uint8)
            draw_img = image.Image(self.display_size[0], self.display_size[1], image.ARGB8888, alloc=image.ALLOC_REF, data=draw_img_np)
            if (gesture_res[0] == "fist"):
                draw_img_np[:400, :400, :] = self.shear_image
            elif (gesture_res[0] == "five"):
                draw_img_np[:400, :400, :] = self.fist_image
            elif (gesture_res[0] == "yeah"):
                draw_img_np[:400, :400, :] = self.five_image
            pl.osd_img.copy_from(draw_img)
        elif (self.guess_mode == 1):
            draw_img_np = np.zeros((self.display_size[1], self.display_size[0], 4), dtype=np.uint8)
            draw_img = image.Image(self.display_size[0], self.display_size[1], image.ARGB8888, alloc=image.ALLOC_REF, data=draw_img_np)
            if (gesture_res[0] == "fist"):
                draw_img_np[:400, :400, :] = self.five_image
            elif (gesture_res[0] == "five"):
                draw_img_np[:400, :400, :] = self.shear_image
            elif (gesture_res[0] == "yeah"):
                draw_img_np[:400, :400, :] = self.fist_image
            pl.osd_img.copy_from(draw_img)
        else:
            draw_img_np = np.zeros((self.display_size[1], self.display_size[0], 4), dtype=np.uint8)
            draw_img = image.Image(self.display_size[0], self.display_size[1], image.ARGB8888, alloc=image.ALLOC_REF, data=draw_img_np)
            if (self.sleep_end):
                time.sleep_ms(2000)
                self.sleep_end = False
            if (len(dets) == 0):
                self.set_stop_id = True
                return
            if (self.counts_guess == -1 and gesture_res[0] != "fist" and gesture_res[0] != "yeah" and gesture_res[0] != "five"):
                draw_img.draw_string_advanced(self.display_size[0] // 2 - 50, self.display_size[1] // 2 - 50, 30, " GAME START", color=(255, 255, 0, 0))
                time.sleep_ms(500)
            elif (self.counts_guess == self.guess_mode):
                draw_img.clear()
                if (self.k230_win > self.player_win):
                    draw_img.draw_string_advanced(self.display_size[0] // 2 - 50, self.display_size[1] // 2 - 50, 30, " You lose", color=(255, 255, 0, 0))
                elif (self.k230_win < self.player_win):
                    draw_img.draw_string_advanced(self.display_size[0] // 2 - 50, self.display_size[1] // 2 - 50, 30, " You win", color=(255, 255, 0, 0))
                else:
                    draw_img.draw_string_advanced(self.display_size[0] // 2 - 50, self.display_size[1] // 2 - 50, 30, " | tie", color=(255, 255, 0, 0))
                self.counts_guess = -1
                self.player_win = 0
                self.k230_win = 0
                self.sleep_end = True
            else:
                if (self.set_stop_id):
                    if (self.counts_guess == -1 and (gesture_res[0] == "fist" or gesture_res[0] == "yeah" or gesture_res[0] == "five")):
                        self.counts_guess = 0
                    if (self.counts_guess != -1 and (gesture_res[0] == "fist" or gesture_res[0] == "yeah" or gesture_res[0] == "five")):
                        k230_guess = randint(1, 10000) % 3
                        if (gesture_res[0] == "fist" and self.LIBRARY[k230_guess] == "yeah"):
                            self.player_win += 1
                        elif (gesture_res[0] == "fist" and self.LIBRARY[k230_guess] == "five"):
                            self.k230_win += 1
                        if (gesture_res[0] == "yeah" and self.LIBRARY[k230_guess] == "fist"):
                            self.k230_win += 1
                        elif (gesture_res[0] == "yeah" and self.LIBRARY[k230_guess] == "five"):
                            self.player_win += 1
                        if (gesture_res[0] == "five" and self.LIBRARY[k230_guess] == "fist"):
                            self.player_win += 1
                        elif (gesture_res[0] == "five" and self.LIBRARY[k230_guess] == "yeah"):
                            self.k230_win += 1
                        if (self.LIBRARY[k230_guess] == "fist"):
                            draw_img_np[:400, :400, :] = self.fist_image
                        elif (self.LIBRARY[k230_guess] == "five"):
                            draw_img_np[:400, :400, :] = self.five_image
                        elif (self.LIBRARY[k230_guess] == "yeah"):
                            draw_img_np[:400, :400, :] = self.shear_image
                        self.counts_guess += 1
                        draw_img.draw_string_advanced(self.display_size[0] // 2 - 50, self.display_size[1] // 2 - 50, 30, "第" + str(self.counts_guess) + " 回合 |Round " +  str(self.counts_guess), color=(255, 255, 0, 0))
                        self.set_stop_id = False
                        self.sleep_end = True
                    else:
                        draw_img.draw_string_advanced(self.display_size[0] // 2 - 50, self.display_size[1] // 2 - 50, 30, "第" + str(self.counts_guess + 1) + " 回合 |Round " +  str(self.counts_guess), color=(255, 255, 0, 0))
            pl.osd_img.copy_from(draw_img)
​
​
    # How to read the bin file of rock-paper-scissors 
    def read_file(self, file_name):
        image_arr = np.fromfile(file_name, dtype=np.uint8)
        image_arr = image_arr.reshape((400, 400, 4))
        return image_arr
​
​

IV. Voice Module Commands

命令词 (Command Word)功能类型 (Function Type)播报语句 (Broadcast Statement)播报模式 (Broadcast Mode)发送协议 (Send Protocol)接收协议 (Receive Protocol)
WELCOME欢迎语 (Welcome)welcome被 (Passive)AA 55 01 00 FBAA 55 01 00 FB
BYE休息语 (Rest)bye主 (Active)AA 55 02 6F FBAA 55 02 00 FB
HI-YAHBOOM唤醒词 (Wake Word)I am here主 (Active)AA 55 03 00 FBAA 55 03 00 FB
VOLUME-UP增大音量 (Increase Vol)Volume Up主 (Active)AA 55 04 00 FBAA 55 04 00 FB
VOLUME-DOWN减小音量 (Decrease Vol)Volume down主 (Active)AA 55 05 00 FBAA 55 05 00 FB
MAX-VOLUME最大音量 (Max Volume)Maximum volume主 (Active)AA 55 06 00 FBAA 55 06 00 FB
MID-VOLUME中等音量 (Medium Volume)Medium volume主 (Active)AA 55 07 00 FBAA 55 07 00 FB
MINI-VOLUME最小音量 (Min Volume)Minimum Volume主 (Active)AA 55 08 00 FBAA 55 08 00 FB
START-REPORT开播报 (Enable Broadcast)Start broadcasting主 (Active)AA 55 09 00 FBAA 55 09 00 FB
STOPT-REPORT关播报 (Disable Broadcast)Stop Broadcast主 (Active)AA 55 0A 00 FBAA 55 0A 00 FB
YOU-WIN命令词 (Command Word)You won you are amazing主 (Active)AA 55 00 57 FBAA 55 00 57 FB
YOU-LOST命令词 (Command Word)You have lost you defeated opponent主 (Active)AA 55 00 58 FBAA 55 00 58 FB
DRAW命令词 (Command Word)It seems this is a closely contested match主 (Active)AA 55 00 59 FBAA 55 00 59 FB

V. Experimental Operation

  1. Connect the hardware according to the hardware wiring instructions in the tutorial.
  2. Open the project used by MSPM0G3507, compile and flash it, and finally reset or power on again.
  3. Place dynamic_gesture.py in the root directory of the K230's SD card and rename it to main.py, then reset or power on again. If you are unsure how to flash the program onto the K230, please refer to the K230 quick start tutorial.
  4. After the K230 initializes successfully, it will begin recognizing your gestures. Press the car reset button, wait three seconds, and then you can play rock-paper-scissors with the K230. The result will be output to the car, allowing it to move.

Note: The voice module requires firmware flashing in advance.

Voice Module Firmware Flashing

xxxxxxxxxx
Simply burn the CI1302_EN_Single_V00916_UART1_115200_2M(MSPM0).bin file we provide to implement all the related cases of the intelligent voice interaction module for this car. For firmware burning, please refer to [Chapter 8: Extended application course (Sold separately) → 1.Voice interaction module communication]. If it has been burned before, it does not need to be burned again.

VI. Experimental Results

In this section, we will learn about static gesture recognition based on the K230 and play a rock-paper-scissors game with the car.

The game execution process is as follows:

After the game starts, we make the "rock," "scissors," or "paper" gesture with our hands, which will appear in the camera's view. The screen will then display the program's move and the win/loss result. Each time a winner is determined, the round ends. After each round, please move your hand out of the camera's range.

image-20250512173836097

The game consists of three rounds. After three rounds, the program will determine the final result according to the best-of-three rule. After the winner is determined, the K230 will send a data frame to the MSPM0G3507 car. We will parse the message according to the protocol and perform the corresponding action. When the player wins, the car will light up green and shake; when the machine wins, it will light up red. [There is a small bug here: if the program does not immediately give the final result after the third round, you can let your hand re-enter the camera, and the program will then give the final result! Note: When connected to our AI voice interaction integration module, there will be a voice broadcast when the game results are announced. Users who have not purchased the voice module do not need to worry; the K230 can still perform this case without the voice broadcast function.

image-20250512173933940

K230 gesture control(Voice)
8-channel grayscale color line tracking

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