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DOGZILLA-Lite📖
1. Get started quickly
  • 0. Notes (Must Read)new
  • 1. Main interface function experience (cm5)new
  • 1. Main interface function experience(cm4)
  • 2. APP control experience
  • 3. Web page image transmission control
  • 4. LLM-Embodied Intelligence Capabilities
  • 5. LLM-Smart Dog Capabilities
2. Basic operations of Raspberry Pi system
  • 1.SSH remote login
  • 2.VNC remote login desktop
  • 3.Remote file transfer
  • 4.JupyterLab environment construction and use
  • 5.Burn the system image
  • 6.Connect to WiFi
  • 7.Close large programs
  • 8.Raspberry Pi system expansion
3. Basic control of the dogzilla
  • 0. Introduction to DOGZILLA-Lite
  • 1. Screen display control
  • 2. Record Audio
  • 3. Play Audio
  • 4. Text to audio
  • 5. Voice to text
  • 6. Record Video
  • 7. Play Video
  • 8. Video recording function
  • 9. Read the posture angle
  • 10. Battery level reading
  • 11. Read the servo angle
  • 12. Screen display of expressions
  • 13. Calibration of the robot dog
  • 14. Burn the firmware
  • 15. Analysis of common problems
4. Motion control of the dogzilla
  • 1. The dog's forward, backward, left, and right movements and gait
  • 2. Dog Spin
  • 3. The dog adjusts its height and posture
  • 4. Dog periodic translation and rotation
  • 5. Self-balancing mode
  • 6. The dog performs preset actions
  • 7. Single Leg Control
  • 8. Robotic arm control
  • 9. Teaching mode
  • 10. Group Control Performance
  • 11. Teaching demonstration onlinenew
5. Open Source CV
A. Getting started with OpenCV
  • 1. Introduction to OpenCV
  • 2. OpenCV image reading and display
  • 3. OpenCV image writing
  • 4. OpenCV Image Quality
  • 5.OpenCV pixel operations
B. OpenCV geometric transformation
  • 1. Image scaling
  • 2. Image cutting
  • 3. Image translation
  • 4. Image mirroring
  • 5. Affine Transformation
  • 6. Image Rotation
  • 7. Perspective Transformation
C. OpenCV image processing and drawing text segments
  • 1. Grayscale processing
  • 2. Image Binarization
  • 3. Edge Detection
  • 4. Line drawing
  • 5. Rectangle and circle drawing
  • 6. Text and picture drawing
D. Image beautification
  • 1. Color Image Histogram
  • 2. Histogram Equalization
  • 3. Image repair
  • 4. Brightness enhancement
  • 5. Skin whitening
  • 6. Gaussian mean filtering
  • 7. Median Filter
6. AI recognition of the dogzilla
  • 1. Camera driver tutorial
  • 2. Color recognition
  • 3. HSV value test
  • 4. Object Recognition
  • 5. QR code recognition
  • 6. License Plate Recognition
  • 7. Human Pose Estimation
  • 8. Yolo detection
  • 9. Face Detection
  • 10. Human face mask
  • 11. Face effects
  • 12. 3D Object Recognition
  • 13. Paintbrush
  • 14. Finger recognition
  • 15. Gesture Recognition
  • 16. Age and gender identification
  • 17. Background Segmentation
  • 18. Facial Recognitionnew
  • 19. Emotion Recognitionnew
  • 20. Motion Detectionnew
7. Dogzilla AI Interaction
  • 1. Color patrol
  • 2. Line patrol and obstacle removal
  • 3. Color tracking
  • 4. Ball tracking
  • 5. The ball follows
  • 6. QR code recognition exercise
  • 7. Face tracking
  • 8. Remote control
  • 9. Gesture tracking
  • 10. Gesture-controlled movement
  • 11. You Drop, I Pick
  • 12. Independent football exercise
  • 13. Human Body Followingnew
8. AI large model interaction
  • 0.AI large model principle foundation
  • 1.Large model premise use configuration
  • 2.Q&A
  • 3.Embodied intelligence
  • 4.Smart dog
  • 5.Picture to text
  • 6.Intelligent interaction
  • 7.Voice intelligent vision
  • 8.Playing football
  • 9.Block gripping
  • 10.Line tracking and obstacle removal
  • 11.Control object tracking
Download
  • System_File
  • Code
  • Firmware
  • Communication interface
  • Instruction Manual
  • Appendix
Download ZIP

Welcome to DOGZILLA-Lite repository

12. Independent football exercise

Independent football exercise

1. Purpose of the experiment

This tutorial will teach you how to locate a ground target ball through visual recognition and use motion planning algorithms to control the robot dog to perform controlled movements.

2. Main source code path

First end the large program and then enter the terminal

xxxxxxxxxx
cd ~/home/pi/DOGZILLA_Lite_class/6.AI Visual Interaction Course/12.Football Sport
python3 play_football.py

3. Experimental Phenomenon

After running the source code, by placing the ball within the range that the robot dog can identify, you can let the robot dog track the ball and then kick the ball. The yellow ball is recognized by default, and you can switch the color of a building block by pressing the button in the upper right corner of the screen.

Identification:

image-2025031200001

Playing football:

image-2025031200002

result:

image-2025031200003

4. Main source code analysis

xxxxxxxxxx
while 1:
    ret, frame = cap.read()
    frame_ = cv2.GaussianBlur(frame,(5,5),0)                    
    hsv = cv2.cvtColor(frame,cv2.COLOR_BGR2HSV)
    mask = cv2.inRange(hsv,color_lower,color_upper)  
    mask = cv2.erode(mask,None,iterations=2)
    mask = cv2.dilate(mask,None,iterations=2)
    mask = cv2.GaussianBlur(mask,(3,3),0)     
    cnts = cv2.findContours(mask.copy(),cv2.RETR_EXTERNAL,cv2.CHAIN_APPROX_SIMPLE)[-2] 
​
    
    if g_mode == 1:
        if len(cnts) > 0:
            cnt = max (cnts, key = cv2.contourArea)
            (color_x,color_y),color_radius = cv2.minEnclosingCircle(cnt)
            if color_radius > 10:
                cv2.circle(frame,(int(color_x),int(color_y)),int(color_radius),(255,0,255),2)  
                
                
                X_track_PID.SystemOutput = color_x - obj_error #X 因为球要在右足方向上  Because the ball needs to be in the right foot direction
                X_track_PID.SetStepSignal(X_Middle_error)
                X_track_PID.SetInertiaTime(0.01, 0.1)               
                x_real_value = int(X_track_PID.SystemOutput)
                x_real_value = limit_fun(x_real_value ,-18,18)
                
                g_dog.move('y',x_real_value)
​
​
                if color_y > 225 or color_y ==0 :
                    g_dog.move('x',0) 
                else :
                    g_dog.move('x',10) 
​
            #停止定点,进行踢球运动 Stop stationary and start playing soccer
            if color_y > 225 :
                if abs(color_x -obj_error -160)<25:###6
                    step = step+1
                else :
                    step = 0
                if step > 5:
                    g_dog.stop()
                    g_mode = 2 #进入踢球运动 Enter the sport of football
        else:
            color_x = 0
            color_y = 0
            g_dog.stop()
        
        #print([color_x,color_y])
        cv2.putText(frame, "X:%d, Y%d" % (int(color_x), int(color_y)), (40,40), cv2.FONT_HERSHEY_SIMPLEX, 0.8, (0,255,255), 3)
        t_start = time.time()
        fps = 0
​
    elif g_mode == 2: #踢球运动  Football sports
        
        g_dog.translation(['x'],[-10])
        time.sleep(0.5)
        g_dog.attitude(['p'],[0]) 
        time.sleep(0.5)
​
        g_dog.motor_speed(200) #加快运动速度 Accelerate the speed of movement
        time.sleep(0.2)
        g_dog.motor(four_leg,[7.18, 31.65, -0.12, -32.35, 55.49, -0.82, 4.35, 39.18, 1.76, 4.82, 39.8, 0.12])#收 Close
        time.sleep(0.2)
        g_dog.motor(four_leg,[7.18, 31.65, 1.06, 46.71, -22.31, -0.59, 4.35, 38.55, 1.76, 4.82, 39.18, 0.12])#伸 extend
        time.sleep(0.2)
        g_dog.motor(four_leg,[7.18, 31.65, 1.06, 50.0, -54.94, -0.82, 4.35, 38.55, 1.76, 5.29, 39.18, 0.12])#踢 kick
        time.sleep(0.2)
        g_dog.motor(four_leg,[5.29, 31.65, -0.35, 5.76, 31.65, 0.35, 2.94, 39.18, -0.35, 3.88, 39.18, 0.12])#收回 retract
        time.sleep(1)
​
        
        g_dog.translation(['x'],[0])#恢复追踪目标的姿态 Restore the posture of the tracked target
        time.sleep(0.2)
        g_dog.attitude(['p'],[15])
        time.sleep(0.2)
​
        g_dog.pace('slow') #恢复寻找目标的速度 Restore the speed of searching for targets
        time.sleep(0.2)
​
        step = 0 
        g_mode = 1 

The above code is the main process of a kicking motion by identifying the ball of the target color.

You Drop, I Pick
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