Welcome to ROSMASTER A1 PRO repository
9.Wood Block Shape Sorting
🔷 Wooden Block Shape Recognition and Sorting
1. Course Overview
The function implemented in this lesson can be simply understood as: camera distinguishes shapes, judges whether it's a square or cylinder based on contours, automatically places them in corresponding slots.
The program first uses mouse box selection for color, locking onto the target block's HSV color range. Then for each frame, it performs color segmentation to extract contours, using polygon fitting vertex count + aspect ratio + circularity three geometric features combined to determine shape (square/rectangle/cylinder/triangle), and uses multi-frame voting mechanism to stabilize shape labels. Finally, the robotic arm automatically sorts and unloads based on shape.
Note
The tutorial recommends using the accompanying 3×3cm colored wooden blocks. The program supports recognition of square, rectangular, cylindrical, and triangular wooden blocks.
2. Preparation and Running
This case requires opening 3 terminals to start the system sequentially:
2.1 Start Camera Driver and Kinematics Solver Environment
Run in Terminal 1:
ros2 launch dofbot_pro_driver A1pro_camera_arm.launch.py
2.2 Start Robotic Arm Desktop Grasping Action Execution Node
Run in Terminal 2:
x# Depth camera version (Nuwa)ros2 run dofbot_pro_driver grasp_desktop
# Or USB camera versionros2 run dofbot_pro_usb grasp_usb
2.3 Start Geometric Shape Recognition and Sorting Master Node
Run in Terminal 3:
xxxxxxxxxx# Depth camera version (Nuwa)ros2 run dofbot_pro_driver shape_recognize
# Or USB camera versionros2 run dofbot_pro_usb shape_usb_recognize

3. Operation Demo and Sorting Interaction
Place square, rectangular, or circular wooden blocks steadily below the robotic arm field of view;
Press
Cto enter color selection mode (Note: depth camera version does not require color selection), use mouse to drag and select the target wooden block area to sample HSV. The image will display real-time detection and annotation of each block's geometric shape name (Square/Rectangle/Cylinder/Triangle);Left-click on the specific target block to grasp. The selected block's border will change to highlighted 🔴 red;
Press spacebar or enter (
Space/Enter), chassis automatically and smoothly aligns, robotic arm descends to grasp the target block and places it in the fixed slot.
Tip
If environmental lighting changes causing incomplete contour extraction, you can press C at any time to re-select the wooden block for color sampling.
4. Core Source Code Analysis
The system is completed by "geometric shape recognition decision" and "IK grasping execution" two nodes working in coordination:
| Camera Type | Shape Recognition and Selection Master Node | Grasping Action Execution Node |
|---|---|---|
| USB Monocular Camera | dofbot_pro_usb/shape_usb_recognize.py | dofbot_pro_usb/grasp_usb.py |
| 3D Depth Camera | dofbot_pro_driver/shape_recognize.py | dofbot_pro_driver/grasp_desktop.py |
The core business logic of both remains unified:
HSV Segmentation -> Extract Geometric Features (vertices/aspect ratio/circularity) -> Historical queue multi-frame voting lock -> Mouse click to select target -> Calculate 3D coordinates and gripper angle -> IK execution bin grasping.
The main technical implementation comparison between the two:
| Comparison Dimension | USB Monocular Camera Solution | 3D Depth Camera Solution (Nuwa-HP60C) |
|---|---|---|
| 3D Depth Calculation | Calculate spatial coordinates through pinhole model referencing table baseline height | Hardware-level depth map directly indexes true millimeter distance at selected block centroid |
| Hand-Eye Spatial Compensation | Superimpose X, Y 2D spatial calibration deviation | Synchronously superimpose X, Y, Z 3D omnidirectional calibration compensation |
| Shape Fitting Features | Combine polygon vertex count, aspect ratio, compactness, and circularity for multi-dimensional discrimination | Combine polygon fitting vertex count and edge length tolerance to discriminate square, rectangle, and cylinder |
| Stability Filtering | 10-frame historical queue with same shape appearing 6 times to lock label | Similar sliding window historical queue voting mechanism, preventing label single-frame flicker and jumping |
4.1 USB Monocular Camera Core Source Code Analysis (shape_usb_recognize.py)
1. Geometric Feature Combined Recognition Algorithm
After extracting contours, the program calculates circularity (circularity), aspect ratio (aspect_ratio), and polygon fitting vertex count (vertices), using four-dimensional feature joint arbitration:
xxxxxxxxxx# shape_usb_recognize.py —— Geometric joint discriminationperimeter = cv2.arcLength(obj, True)circularity = 4 * math.pi * area / (perimeter * perimeter)aspect_ratio = max(rect_w, rect_h) / min(rect_w, rect_h)approx = cv2.approxPolyDP(obj, 0.035 * perimeter, True)vertices = len(approx)
if circularity > 0.78 and vertices > 6: obj_type = "Cylinder" # High circularity + multi-vertex fitting -> Cylinderelif 4 <= vertices <= 6: if aspect_ratio < 1.15: obj_type = "Square" # Vertices 4-6 and aspect ratio close to 1 -> Cube else: obj_type = "Rectangle" # Clearly elongated -> Rectangular prismelif vertices == 3: obj_type = "Triangle" # 3 vertices -> Triangle2. Multi-Frame Voting and Mouse Polygon Collision Detection
Maintains a historical queue with capacity of 10; the most frequent shape needs to accumulate 6 occurrences before locking display; when mouse clicking, uses cv2.pointPolygonTest to determine whether the click point is within the polygon bounding box:
xxxxxxxxxx# shape_usb_recognize.py —— Mouse click detectionfor t_obj in self.tracked_objects: if cv2.pointPolygonTest(t_obj['box'], (float(x), float(y)), False) >= 0: clicked_targets.append((distance, t_obj))
# Lock selected target ID and change border to redself.selected_track_id = selected['track_id']self.Target_Shape = selected['locked_shape']4.2 3D Depth Camera Core Source Code Analysis (shape_recognize.py)
1. Depth Map Direct Extraction and World Absolute Coordinate Solving
The depth camera solution obtains aligned point cloud depth matrix through ApproximateTimeSynchronizer. When the user mouse-selects a target, it directly reads the true distance at the block center pixel and calculates the robotic arm base world coordinates:
xxxxxxxxxx# shape_recognize.py —— Target depth extraction and hand-eye transformcx = int(target['center'][0])cy = int(target['center'][1])# Directly read true depth (meters)dist = depth_image[cy, cx] / 1000.0
# Combine hand-eye matrix and robotic arm current forward kinematics to compute world coordinates posepose = self.compute_heigh(cx, cy, dist)# Superimpose offset_value.yaml 3D spatial calibration compensationpose[0] += self.x_offsetpose[1] += self.y_offsetpose[2] += self.z_offset
# 50 is the grayscale threshold, used to remove darker areas: grayscale range is 0~255, this sets pixels below 50 to black, keeping the rest. When doing subsequent binarization and contour recognition, areas set to zero usually won't be treated as targets # Increasing 50: filters more areas, may reduce interference but may also filter out objects. # Decreasing 50: keeps more areas, but may increase noise and extra contours. black_image = np.zeros_like(gray_image) black_image[0:320, 0:640] = gray_image[0:320, 0:640] black_image[black_image < 50] = 02. Gripper Parallel Alignment Rotation Angle Calculation
Using the minimum bounding rectangle two vertex difference vectors from the selected block's contour fitting, real-time solve joint 5 pose angle to ensure the gripper closes parallel to the square or rectangular block's side wall:
xxxxxxxxxx# shape_recognize.py —— Gripper adaptive deflection angle computationvx = target['box'][0][0] - target['box'][1][0]vy = target['box'][0][1] - target['box'][1][1]target_joint5 = compute_joint5(vx, vy)self.joint5.data = int(target_joint5)
# Publish adaptive deflection angle and 3D poseself.TargetJoint5_pub.publish(self.joint5)self.pos_info_pub.publish(pos)3. Shape Classification Placement
After the grasping execution node receives target information, it maps to different joint rotation target angles based on the recognized geometric shape (Target_Shape), driving rotation to different unloading stations for cubes, rectangular prisms, and cylinders, completing the entire shape sorting automation closed-loop.
4.3 Grasping Offset Tuning (Both Camera Models)
If position deviation occurs during actual grasping (such as missing, knocking over objects, offset left/right, or hitting the table), you can directly modify the spatial offset configuration file for the corresponding camera:
1. Where to Modify
Configuration files are located in the ~/yahboomcar_ros2_ws/dofbot_pro_ws/src/dofbot_pro_driver/config/ directory. Select based on camera type:
3D Depth Camera (Nuwa-HP60C):
offset_value.yamlUSB Camera:
usb_offset_value.yaml
2. How to Modify
The file contains offset parameters in X, Y, Z directions (unit: meters, recommended adjustment per tweak is 0.005~0.01, i.e., 5~10mm):
x_offset(forward/backward direction, positive toward vehicle front):Gripper extends too far and knocks over object decrease value (adjust smaller or set negative)
Gripper doesn't extend far enough and misses increase value (adjust larger)
y_offset(left/right direction, positive toward vehicle left):Gripper deviates right increase value (correct left)
Gripper deviates left decrease value (correct right)
z_offset(up/down height, positive toward ceiling):Gripper too high in air and can't grasp decrease value (probe deeper)
Gripper hits or scrapes table increase value (raise higher)